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WelcomeThis page contains all of my mods for The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. Please note that I have decided to stop work and updates on my Morrowind mods. Why? Mainly because I lack the time to do that and also reach my personal deadlines for Oblivion mods. So, feel free to download them, but if you run into a problem, you're on your own to solve it. Lastly, the mods on this page are arranged into two sections. Oblivion mods and Morrowind mods. From there, they are arranged by ID number. I give every mod I make an ID number, which follows a certain three number format. The first number is the number of the game in the series (i.e. 2=Daggerfall, 3=Morrowind, 4=Oblivion), and the next two represent in when it was started. That is, the first mod I start for Oblivion will be 401, the second 402, the third 403, and so on. (Notice: I didn't have any system planned out during my time of Morrowind modding, so I just started at 111 and went up. I have now re-IDed them to fit, however, some places might still show them as 111, 112, 113, etc...) Oblivion ModsNo Oblivion mods yet, silly. The game isn't even released. Don't worry; there will be some soon enough. Morrowind ModsIt has been brought to my attention that the links to my Morrowind mods, pointing to TESMods.net, are broken, since TESMods went down. For now, you can get them from their respective links below. http://szazmyrr.com/112_Vivec_Replacement.rarhttp://szazmyrr.com/112_Vivec_Replacement_Vivec_only.rar http://szazmyrr.com/114_Recolored_Nordic_and_Imperial_Buildings.rar http://szazmyrr.com/116_Hlaalu_Texture_Replacer.rar http://szazmyrr.com/116_Hlaalu_Texture_Replacer_LowRes.rar http://szazmyrr.com/117_Better_Bodies_Texture_Replacer.rar http://szazmyrr.com/117_Better_Bodies_Texture_Replacer_Muscular.rar http://szazmyrr.com/118_Empty_Splash_Screen_Backgrounds.rar http://szazmyrr.com/118_Empty_Splash_Screen_Background_PSD.rar Vivec Replacement (302)This mod will replace the Vivec cantons with open topped ones and the Molag Mar one with a closed top one. I always found it odd how Molag Mar, in the hellish landscape of Molag Amur, had an open topped canton while Vivec, in the beautiful Ascadian Isles, was closed in. This mod fixes that. Now, Molag Mar has a closed topped canton (Like the ones previously in Vivec) and Vivec has open topped cantons (Like those previously in Molag Mar). I added also a mini-shop in the foreign quarter to cover up some gaps. Two new meshes, (For the arena and Foreign Quarter) by AcidBasick, are included. Notes
Screenshots (Under the prefix 302)
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